IIsla - A Sea bunnys Journey
A downloadable game for Windows, macOS, and Linux
In a world where the gods vision of perfection has led to imbalance, IIsla, a courageous sea bunny, embarks on a journey into the heart of darkness. Guided by a deeper truth, they seeks to challenge the divine lies and restore balance to a world blinded by misguided ideals. With determination and the essence of their bond with Fae, IIsla must navigate treacherous realms, confront the gods' flawed beliefs, and bring light to a world in desperate need of change.
This project is a collaborative effort between me and two of my friends as part of our exam at Blekinge Tekniska Högskola. My primary focus has been on level design and the parkour elements of the game. We’re excited to share this demo with you and would love to hear your feedback and thoughts as we might consider expanding this into a full game. Please note that this is a passion project and not for commercial use as of now. The game focuses on the story and parkour/puzzels. There is no combat (As of now) and the game mechanics are very simple as the focus for us was always the level design and character design :)
The game focuses on the story and parkour/puzzels. There is no combat (As of now) and the game mechanics are very simple as the focus for us was always the level design and character design :)
CONTROLS
Move with WASD
Jump with Spacebar
Dash in direction you're moving with Left-Shift
Slowdown effect with E
**This product is for us and you are not allowed to use our demo for your own commercial use**
Link to our research paper (in Swedish) on the subject of level design: https://www.diva-portal.org/smash/record.jsf?dswid=-3881&pid=diva2%3A1884176&c=1...
Status | On hold |
Platforms | Windows, macOS, Linux |
Author | Keiren Wall |
Genre | Platformer, Adventure, Puzzle |
Tags | 2D, Fantasy, Parkour, Short, Singleplayer |
Download
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Comments
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Very professional! Great intro. The art is amazing! beautiful lighting and great sound effects and music. Level design is good. It would be nice if the traps were highlighted in some way, so they stand out from the background. Keep up the great work!! (would be nice to see this playable from a web launcher)
Thanks for trying our demo! Will take you're points into considerations for our next iteration :)